From Data to Story: How AI Actually Helps Game Writers
AI should support (not replace) game writers. With 45% of players quitting over design issues, learn how AI helps fix...
Everyone’s talking about AI agents these days, and it’s no surprise. The global market size was estimated at $5.4 billion in 2024 and is projected to grow at a CAGR of 45.8% from 2025 to 2030. Everyone, from game developers to healthcare companies, is getting on board the agentic AI train. Why? Because these agents can automate all kinds of workflows.
But not all agents are equal – at least in decision-making capabilities. Some rely more on context and memory. While others continuously learn and improve with time. So, which types of AI agents are best for your specific needs?
Based on definitions from AIMA, AI agents are systems that:
AI agents mimic human reasoning and make decisions based on their environment. Many can also learn and adapt over time.
We’ve shortlisted five key types, including examples of how they can be applied in a game setting.
The following five AI agents differ in what decisions they can make.
These agents are extremely reactive and conditional. They operate without memory or context, making decisions solely on what they perceive in real time. Simple reflex agents only have the current situation to do their job.
A simple reflex agent might control an enemy character (e.g., patrolling enemy). It might attack the player if it comes close.
So, the enemy demonstrates the same behavior because it has no memory of the player’s past actions.
These agents have their own internal model of the world. They don’t simply follow commands based on predefined rules. This model tracks how the environment evolves, and it considers past events, allowing the agent to make better decisions.
This agent controls enemy guards that react to the player’s movement while maintaining an internal model of their environment.
These guards track the player’s most recent position. Even if the player escapes, the agent updates the internal model and continues searching.
These agents are built around achieving a specific goal. And they exhaust their options to reach it. This means that goal-based agents consider future consequences. They use search and planning algorithms to take the most efficient paths to get to their desired destination.
A goal-based agent could dynamically adjust objectives for in-game enemies. The AI evaluates the current state and chooses the most relevant actions.
Let’s say a player’s army grows stronger. The agent might use this information to prioritize building alliances with other enemies.
While goal-based agents seek the optimal path to reach a goal, utility-based agents measure the quality of each outcome. This makes them extremely useful in moments of uncertainty. They provide multiple solutions to the same problem, evaluating the best decisions to make.
A utility-based AI opponent dynamically adjusts difficulty according to the player’s skill level. It achieves this by evaluating factors such as success rate, accuracy, and speed.
By tailoring challenges to each player’s experience, the AI ensures each player is adequately challenged.
Highly adaptable, learning agents start with a foundation of basic skills and knowledge. With each experience, they receive feedback to learn and adjust their performance. Ideal for user-centric, personalized systems and applications.
A learning agent could be used in games:
Here are some advantages and limitations that come with each type of AI agent.
AI Agent Type | Pros | Cons |
Simple Reflex Agent | – Easy to design and implement – Real-time responses to changes – No need for extensive training | – Can’t learn from past interactions, limiting adaptability – Can’t make decisions or adapt to complex situations – Struggles in partially observable environments |
Model-Based Reflex Agent | – Efficient at decision-making – Adaptable to environmental changes | – Demands many resources and computational power – Agent is only as good as its model – Not the most adaptable agent |
Goal-Based Agent | – Simple to implement – Easy to evaluate performance – Can be used in various applications | – Can struggle to adapt to changing environments – Might not make optimal decisions without complete information – Potential planning limitations |
Utility-Based Agent | – Handles various decision-making problems – Learns and adjusts to decision-based strategies – Works well in uncertain environments | – Utility function design usually requires high technical expertise – May raise ethical questions |
Learning Agent | – Highly adaptable as it learns from experience – Performs better over time, leading to better decision -making – Agent makes more accurate predictions | – Requires an accurate model of environment, which is subject to change – Can be computationally expensive – A huge dependency on quality data |
Choosing the right AI agent completely depends on your specific needs and goals. For predictable interactions, leveraging simple reflex agents is probably the way to go.
But if you want to see continuous improvement in your application, then it’s best to build and utilize learning agents.
Usually, though, it makes sense to use multiple types of AI agents to balance efficiency, creativity, and adaptability in your game.
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