5 Tips to Increase ARPU for Mobile Games in 2025
Mobile game ARPU reached $57.64 in 2024, with projections showing significant growth by 2027. Learn how to optimize your ARPU...
It’s easy to assume that every game has to follow the same formula; and that they can be measured by the exact same game KPIs. But this is simply not true.
Let’s say you’ve been working on a Shooter game and have managed to convert 5% of your players into paid users. Yes, give yourself a pat on the back – great job!
But then you’re studio decides to shift towards developing match 3 games (like Candy Crush Saga). The harsh truth is that these two genres are completely different. One is for a hardcore player base, the other is for casual (or even hypercasual) players.
They’re completely different genres, with completely different players, and completely different metrics to track for them. Let’s break down how to track the ones that matter most to your game.
Console games and titles on distribution services like Steam predominantly use premium-paid models. While most mobile games are free-to-play (F2P).
Here are some key differences between the two monetization models:
For F2P games, revenue comes from in-game purchases (IAPs) and in-game ads.
Under this model, the user acquisition costs, also known as cost per install (CPI), can vary significantly from one game genre to another.
Here’s a basic breakdown:
So which metric types are most relevant to free-to-play games?
For free-to-play games – retention, engagement, and monetization are the typical umbrella game metrics that developers live and die by.
Retention rate is an essential metric to track for any free-to-play game. Game developers usually make this metric a top priority. Think of it this way: If your retention rate is poor, then there’s no way you can monetize your traffic.
Here are some retention benchmarks to keep in mind:
The amount of time your players spend on your game is a huge precursor to monetization.
Put it this way, the less time your players spend on your game, the less money they’ll spend on it. The average player is not going to spend in a game they played for just five minutes. Time is literally money when it comes to mobile games.
Games typically monetize player engagement time by including in-app purchases (IAPs) at strategic points. These can take the form of extra moves, in-app currencies, upgrades, and boosters.
With high retention and engagement rates over time, game developers can redeem their user acquisition costs (ROI). Ideally, you need to make a minimum of $1 per player, per day.
If you achieve this, then you can essentially pay back all of that money you invested into the game. Sure, the majority of players will churn. But those who won’t churn? They basically pay for themselves.
With all this said, monetization does vary depending on the genre you specialize in. For example:
Generally speaking, free-to-play games require long-term retention to be profitable. ROI for a good game tends to take somewhere between six and eight months.
Here are some of the most impactful metrics by game genre.
Game super-genre | Game genres | Key game KPIs |
Hyper-casual | Idle, Match-3, Puzzle, Arcade, Simulation, Racing, Sports | – D1, D3, and D7 retention – Session length and frequency – Cost per install (CPI) – Ad engagement |
Casual | Idle, Match-3, Puzzle, Simulation | – D7, D30, D60 retention – ARPU – LTV – In-app purchases – Completion rate – Session length and frequency |
Mid-core | Action, Card Battlers, RPGs, Strategy | – D7, D30, D90 retention – DAU/MAU – Conversion rate (F2P to paying players) – ARPPU – Churn rate |
Hardcore | Battle Royale, FPS, MMORPG, MOBA | – D30, D90, D180 retention – Whale % – In-game economy balancing – Session length and frequency |
Note: There can be considerable overlap between game genres in terms of what metrics are most important to track. There’s no one-size-fits-all. So it really depends from one game to the next.
This begs the question: How do you know what metrics are worth tracking most? Where do you get all this information from? Generally, it takes a long time to get this data. And not everybody has the resources or toolkits to do it effectively.
There are ways to focus on the metrics that matter most. And today’s most effective method is through AI. Specifically? AI analytics agents.
Keewano is leading the way in this technological advancement. It’s transforming how game developers, analysts, product managers, and entire studios explore player behavior – delivering accurate insights into retention, engagement, and monetization.
How Keewano makes this possible:
Keewano helps developers identify churn risks, track sessions, understand the true drivers behind in-game spending, and actually reveal your game’s most impactful KPIs.
It’s easy to track all kinds of metrics for your game. But to narrow down that long list to the KPIs that matter most to your game’s success? That usually requires a lot of work, A/B testing, time, and resources.
But not anymore. By leveraging AI analytics agents, like Keewano’s, game developers can automatically track the most critical metrics according to their game’s needs.
This level of automation is a (literal) game changer for all games – from F2P games to AAA titles, and from hypercasual games to hardcore ones.
Mobile game ARPU reached $57.64 in 2024, with projections showing significant growth by 2027. Learn how to optimize your ARPU...
Daily rewards contributed heavily to 2024’s $92 billion mobile game revenue. Let’s explore the best reward systems for mobile games.
In-game advertising revenue is set to reach $29.38B by 2034. Learn the best tips and tools to optimize your ad...